A
Entry
Flags
Default Value
Usage Description
activeAction
-
-
activeAction Executed on a client’s first frame of active play to allow scripting a timedemo to start right after loading.
appendlogfile
-
0
appendlogfile [0|1]

0 = disabled
1 = enabled
Appends log file writing.
archss
-
your os
arch Displays the OS architecture.
armor_tiered -
0

"armor_tiered [0|1]

0 = disabled
1 = QW-inspired"

Enables Quake-inspired tiered armor rules in the server. More Details
B
Entry
Flags
Default Value
Usage Description
bot_aasoptimize
-
0
bot_aasoptimize [0|1] Optimizes the bot intelligence, if possible on the specific map.
bot_breakPoint
-
0
bot_breakPoint [value] Causes a program break to occur in the bot’s intelligence.
bot_challenge
-
0
bot_challenge [0|1] Makes the bots slightly more challenging.
bot_debug
C
0
bot_debug [0|1] Debugging tools for various bot subsystems. Many bot debugging features are disabled if this is not set to 1.
bot_debugVar
-
0
bot_debugVar [0|1] ???
bot_developer
C
0
bot_developer [0|1] Enables developer mode for bots
bot_dynamicSkill
A
0
bot_dynamicSkill [0|1]

0 = bot skill set by skill setting
1 = bot skill set by ‘My Skill’ setting
Controls whether the bot skill changes to your skill or not.
bot_enable
R
1
bot_enable [0|1] Enable/disable bots on your server/offline match.
bot_fastchat
-
0
bot_fastchat [0|1] Sets bot chat to be more frequent.
bot_followDist
-
250
bot_followDist [distance] Sets bot following distance when bot_followMe 1.
bot_followMe
A
0
bot_followMe [0|1]

0 = free roam
1 = follow
Make bots follow you in debug mode.
bot_forceclustering
-
0
bot_forceclustering [0|1] Force recalculation of AAS clustering.
bot_forcereachability
-
0
bot_forcereachability [0|1] Force recalculation of AAS reachabilities.
bot_forcewrite
-
0
bot_forcewrite [0|1] Force writing out of a new AAS file.
bot_gauntlet
A
0
bot_gauntlet [0|1]

1 = gauntlet-only
Force bots to only use the gauntlet weapon.
bot_gauntletOnly
-
0
bot_gauntletOnly [0|1] Force bots to switch to gauntlet and chase after human players.
bot_grapple
-
0
bot_grapple [0|1] Allow bots to use grappling hook.
bot_groundonly
-
1
bot_groundonly [0|1] Shows areas that do not work with bots in the retail version of Q3A.
bot_hud
C
-1
bot_hud [-1|0|1]

-1 = disabled
0 = freeze debug information
1 = debug information
Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug.
bot_instaGibAimSkill
-
0.4
bot_instaGibAimSkill [0.0-1.0] The aim skill of bots in instagib rails matches.
bot_interbreedbots
C
10
bot_interbreedbots [number of bots] Sets the number of bots used for goal fuzzy logic interbreeding.
bot_interbreedchar
C
-
bot_interbreedchar [character] Sets the bot character to be used with goal fuzzy logic interbreeding.
bot_interbreedcycle
C
20
bot_interbreedcycle [number of matches] Sets the number of matches between interbreeding
bot_interbreedwrite
C
-
bot_interbreedwrite [file name] Sets the file to write interbreeded goal fuzzy logic to.
bot_itemDelayTime
-
0
??? ???
bot_log
-
0
??? ???
bot_maxdebugpolys
-
2
bot_maxdebugpolys [number] The maximum number of polygons available for visualizing things when debugging.
bot_memorydump
C
0
bot_memorydump [0|1] Displays bot memory allocation when debugging.
bot_minplayers
S
0
bot_minplayers [minimum # of players] Balances the number of players playing in a server by replacing players who disconnect with bots.
bot_nochat
-
0
bot_nochat [0|1] Disables bot chat.
bot_pause
C
0
bot_pause [0|1]

0 = active bots
1 = paused bots
A debug command to pause bots.
bot_predictobstacles
-
1
bot_predictobstacles [0|1] Enables bot obstacle prediction.
bot_reachability
-
0
bot_reachability [0|1] Bot reachability calculation
bot_reloadcharacters
-
0
bot_reloadcharacters [0|1] Bot character file caching.
bot_report
C
0
bot_report [0|1] Debug command to get bots to report on what they are doing.
bot_rocketjump
-
1
bot_rocketjump [0|1] Allows bots to rocket jump.
bot_saveroutingcache
C
0
??? ???
bot_showAreaNumber
-
0
bot_showAreaNumber [0|1]

1= enabled
???
bot_showAreas
-
0
bot_showAreas [0|1] ???
bot_showAvoidSpots
-
0
bot_showAvoidSpots [0|1] ???
bot_showPath
-
0
bot_showPath [0|1] ???
bot_showTourPoints
-
0
bot_showTourPoints [0|1] ???
bot_startingSkill
A
1
bot_startingSkill [1-5]

1 = I Can Win (easy)
2 = Bring It On
3 = Hurt Me Plenty (medium)
4 = Hardcore
5 = Nightmare (difficult)
The starting skill level of bots when bot_dynamicSkill 1.
bot_teamkill
-
0
bot_teamkill [0|1] When enabled, bots will shoot their team-mates in team game-types.
bot_testclusters
C
0
bot_testclusters [0|1] Used for testing of bot AI clusters.
bot_testichat
-
0
bot_testichat [0|1]

0 = normal
1 = test initial chat
Used to test bot initial chat.
bot_testrchat
-
0
bot_testrchat [0|1]

1 = test reply chat
Used to test bot reply chat.
bot_testsolid
C
0
bot_testsolid [0|1] Tests for solid areas in the AAS file.
bot_thinktime
C
100
bot_thinktime [time in milliseconds] The time in milliseconds between two AI frames – The time it takes for a bot to think about a move before making it.
bot_training
A
0
bot_training [0|1]

1 = training mode
Sets server into training mode as used in the training match against crash.
bot_visualizejumppads
C
0
bot_visualizejumppads [0|1] Forces bots to visualise the default arch of a jump pad.
C
Entry
Flags
Default Value
Usage Description
capturelimit
S A
8
capturelimit [number] Sets amount of captures needed in Capture the Flag to win the match.
cg_allowtaunt
A T
1
cg_allowtaunt [0|1] Allows gesture events and VO taunts client side.
cg_animspeed
C
1
cg_animspeed [0|1]

0 = disables player animations
1 = enabled player animations
Allows linear interpolation between frames in player model animations.
cg_armorTiered
R
0
cg_armorTiered [0|1] A read-only client setting that is used for telling the HUD to color the armor icon according to the armor tier when armor_tiered is set to 1.
cg_atmosphericEffects
A
1
cg_atmosphericEffects [0|1] Enables drawing of atmospheric effects such as snow and rain
cg_autoAction
U A T
0
cg_autoAction [0|1|2|3]

0 = do nothing
1 = enable auto demo recording
2 = enable auto screenshot
3 = enable auto demo recording and auto screenshot
Controls the automation of demo recording and final scoreboard screenshots.
cg_autoProjectileNudge
A T
0
cg_autoProjectileNudge [0|1] ???
cg_autoswitch
A T
0
cg_autoswitch [0|1] Enables weapon auto-switch on pickup.
cg_battlesuitKillCounter
A T
1
cg_battlesuitKillCounter [0|1] Enables Battle Suit frag counter while using a Battle Suit
cg_blueTeam
-
-
cg_blueTeam [string] Sets the name of the blue team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.)
cg_blueTeamShort
-
-
cg_blueTeamShort [string] Blue team name acronym.
cg_bob
A T
1
cg_bob [0.0-1.0] Controls view bobbing.
cg_brassTime
A
2500
cg_brassTime [time in milliseconds] Time in milliseconds that bullets or shells are shown before disappearing.
cg_bubbleTrail
A T
1
cg_bubbleTrail [0|1] Enables the drawing of bubble trails drawn by projectiles entering water.
cg_buzzerSound
A T
1
cg_buzzerSound [0|1] Enables the end-game buzzer sound in all game types.
cg_cameraOrbit
C
0
cg_cameraOrbit [increment] Changes the camera orbit rotation increment.
cg_cameraOrbitDelay
A T
50
cg_cameraOrbitDelay [delay] Delay between increments of camera orbit rotation.
cg_cameraSmartMode
C
1
??? ???
cg_cameraThirdPersonSmartMode
C
1
cg_cameraThirdPersonSmartMode [0|1] ???
cg_centertime
C
3
cg_centertime [time] Sets display time for center screen messages (0 to disable messages).
cg_chatbeep
A T
1
cg_chatbeep [0|1] Controls the sound made when in-game chat messages are received.
cg_chatHistoryLength
T
6
cg_chatHistoryLength <6 - 24> sets the amount of chatlines
cg_clanOnTeamOverlay
A T
0
cg_clanOnTeamOverlay [0|1]

0 = hidden
1 = shown
Show clan tags in team overlay box.
cg_compHud
A
0
cg_compHud [0|1] Enables the stream friendly HUD on private servers.
cg_complaintWarning
A T
1
cg_complaintWarning [0|1] ???
cg_compmode
-
0
cg_compmode [0|1] Enables competition mode for private servers.
cg_crosshairBrightness
A T
1.0
cg_crosshairBrightness [0.0|1.0]

0.0 = darkest
1.0 = brightest
Brightness of the crosshair.
cg_crosshairColor
A T
7
cg_crosshairColor [ 1 - 26]
Uses the 26 Color Chart (see appendix)
Color of your crosshair, unless cg_crosshairhealth is set to 1.
cg_crosshairHealth
A T
0
cg_crosshairHealth [0|1] Colors the crosshair to indicate your health status. (This overrides cg_crosshairColor)
cg_crosshairHitColor
A T
1
cg_crosshairHitColor [1-26] Controls crosshair color as applicable to the appropriate hits style controlled by cg_crosshairHitStyle.
cg_crosshairHitStyle
A T
2
cg_crosshairHitStyle [0-8]

0 = Off

1 = Colorize the crosshair based on damage dealt.

2 = Colorize the crosshair to color designated by cg_crosshairHitColor.

3 = Pulse the crosshair (exaggerated/scaled pulse)

4 = Colorize by damage and Pulse the crosshair.

5 = Colorize by cg_crosshairHitColor and Pulse the crosshair.

6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up)

7 = Colorize by damage and pulse with smaller pulse.

8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse.
Allows the crosshair to indicate the damage dealt to other players.
cg_crosshairHitTime
A T
200
cg_crosshairHitTime <time> Sets the amount of time the crosshair hit effect is displayed for.
cg_crosshairPulse
A T
1
cg_crosshairPulse [0|1] Allows pulsating effect of the crosshair when items are picked up.
cg_crosshairSize
A T
32
cg_crosshairSize <size> Size of crosshair, measured in pixels.
cg_crosshairTeamHealthSize
A T
0.12f
cg_crosshairTeamHealthSize <0.10f – 0.26f> Allows the setting of the font size of the teammate health/armor read-out on teammate crosshair hovers.
cg_crosshairX
A T
0
cg_crosshairX [-300 – 300] X-axis distance of crosshair from the center of the field of view
cg_crosshairY
A T
0
cg_crosshairY [-220 – 220] Y-axis distance of crosshair from the center of the field of view.
cg_currentSelectedPlayer
A
0
cg_currentSelectedPlayer [player] Selected team mate number for team commands.
cg_currentSelectedPlayerName
A
-
cg_currentSelectedPlayerName This shows the friendly player name that was last highlighted in your crosshair.
cg_customAspect_X
A
0
cg_currentAspect_X [aspect] ???
cg_customAspect_Y
A
0
cg_currentAspect_Y [aspect] ???
cg_deadBodyColor
A T
0x101010FF
cg_deadBodyColor [hex color code] The color applied to bright model corpses as enabled in cg_deadbodydarken.
cg_deadBodyDarken
A T
1
cg_deadBodyDarken [0|1] Darkens bright model corpses.
cg_debuganim
C
0
cg_debuganim [0|1] Enables model animation debug mode.
cg_debugevents
C
0
cg_debugevents [0|1] Enables event debug mode.
cg_debugFlags
-
0
??? ???
cg_deferPlayers
A T
1
cg_deferPlayers [0|1] Sets loading of player models at death or map change, disabling models loading when bringing up the scoreboard.
cg_draw2D
A T
1
cg_draw2D [0|1]

0 = No HUD
1 = Show HUD
Displays HUD elements.
cg_draw3dIcons
A T
1
cg_draw3dIcons [0|1] Displays 3D HUD icons instead of 2D. It is not available in the default Quake Live HUD.
cg_drawAmmoWarning
A T
1
cg_drawAmmoWarning [0|1|2]

1 = Normal-Sized Text Warning
2 = Small-Sized Text Warning
Displays ‘low ammo’ and ‘out of ammo’ warnings.
cg_drawAttacker
A T
0
cg_drawAttacker [0|1] Displays the name and icon of the last player to damage you.
cg_drawCrosshair
A
5
cg_drawCrosshair [0-10]
0 = Off

  1       2       3       4       5



  6       7       8       9       10


Displays the specified crosshair image.
cg_drawCrosshairNames
A
1
cg_drawCrosshairNames [0|1]

0 = disabled
1 = enabled
2 = enabled, also shows team mate health and armor when cg_drawCrosshairTeamHealth 1

Displays the names of target opponents.
cg_drawCrosshairNamesOpacity
A T
0.75
cg_drawCrosshairNamesOpacity <0.0-1.0>

0.0 = fully transparent (invisible)
1.0 = fully opaque
Sets the opacity of the crosshair names feature when cg_drawCrosshairNames 1 or 2
cg_drawCrosshairTeamHealth
A T
2
cg_drawCrosshairTeamHealth [0|1|2]

1 = setting 1
2 = setting 2
Displays team mate health and armor under their name when targeted.
cg_drawFoe
C
0
cg_drawFoe [0|1] enables the little red triangle above opponents' heads, like in the practice match against Crash
cg_drawFPS
A T
0
cg_drawFPS [0|1] Displays the frames-per-second counter.
cg_drawFragMessages
A T
1
cg_drawFragMessages [0|1] Displays frag messages on the top of the player view.
cg_drawFriend
A T
1
cg_drawFriend [0|1] Displays blips above your team mates.
cg_drawFullWeaponBar
A T
1
cg_drawFullWeaponBar [0|1]

0 = Draw only currently held weapons on the weapon bar

1 = Draw all weapons available in the map on the weapon bar
Draws the full weapon bar.
cg_drawGun
A T
1
cg_drawGun [0|1|2]
1 = Normal (bobs when moving)
2 = Still
Controls the displaying of weapons in 1st person view.
cg_drawIcons
A T
1
cg_drawIcons [0|1] Enables the drawing of icons in the HUD or scoreboard.
cg_drawItemPickups
A T
3
"cg_drawItemPickups [0|&1|&2|&4]
&1 = draw icon
&2 = draw name
&4 = draw time
"
Displays items that were recently picked up.
cg_drawItemPickups
A T
3
cg_drawItemPickups [0|1|2|3|4|5|6|7]
3 = Draw Icon + Item Name on Pickup
7 = Draw Timestamp + Icon + Item Name on Pickup
Displays items that were recently picked up.
cg_drawPregameMessages
-
1
cg_drawPregameMessages [0|1]
1 = show messages in warmup rounds
Draw messages to the warmup heads-up display.
cg_drawRewards
A T
1
cg_drawRewards [0|1]
1 = show rewards
Displays rewards you have earned during the match, as you earn them.
cg_drawSnapshot
A T
0
cg_drawSnapshot [0|1] Displays the snapshots counter with the time and frame.
cg_drawSpecMessages
-
1
cg_drawSpecMessages [0|1]
1 = show messages in spectator mode
Draw messages to the spectator heads-up display.
cg_drawSprites
-
1
cg_drawSprites [0|1]
1 = draw sprites
Show sprite elements.
cg_drawStatus
A T
1
cg_drawStatus [0|1]
1 = draw status
Draws the health and score elements of the HUD.
cg_drawtargetnames
-
-
cg_drawtargetnames [0|1]
1 = show target names
Draws the names of opponents when targeted.
cg_drawTeamOverlay
A T
1
cg_drawTeamOverlay [0|1|2]
1 = Top-right of view
2 = Bottom-right of view
Displays the team overlay. <0|1|2>
cg_drawTeamOverlayOpacity
A T
0.75
cg_drawTeamOverlayOpacity <opacity>
0.0 = Fully Transparent
Sets the opacity of the team overlay background.
cg_drawTeamOverlayX
A T
0
cg_drawTeamOverlayX <value> X-axis offset in respect of cg_drawteamoverlay 1 or 2. <-640/640>
cg_drawTeamOverlayY
A T
0
cg_drawTeamOverlayY <value> Y-axis offset in respect of cg_drawteamoverlay 1 or 2. <-480/480>
cg_enableBreath
-
1
cg_enableBreath [0|1] Enables the drawing of ‘frosty’ breaths on player models to depict cold weather.
cg_enableRespawnTimer
A
0
cg_enableRespawnTimer [0|1] Draws the respawn timings of certain items (armor, megahealth, powerups) for spectators - on private servers only. This feature is dependent upon server-side shoutcaster privileges being enabled. Items are sorted by height according to their placement in the level for non-CTF games, and are sorted by team according to proximity from flag in CTF.
cg_enemyColor
A
-
cg_enemyColor <hex color code> Colorize bright enemy models. See appendix for common hex color codes.
cg_enemyHeadColor
A T
0x408000FF
cg_enemyHeadColor <hex color code> Colorize bright enemy model heads.  Replaces cg_enemyColor. See appendix for common hex color codes.
cg_enemyLowerColor
A T
0x408000FF
cg_enemyLowerColor <hex color code> Colorize bright enemy model legs.  Replaces cg_enemyColor. See appendix for common hex color codes.
cg_enemyUpperColor
A T
0x408000FF
cg_enemyUpperColor <hex color code> Colorize bright enemy model torso.  Replaces cg_enemyColor. See appendix for common hex color codes.
cg_errordecay
-
100
cg_errordecay <0 – 100> Detects prediction errors and helps to smooth these errors out over a few frames to ease jerking.
cg_filter_angles
-
0
cg_filter_angles <amount> Alters how the player’s view camera changes in relation to aim position changes. When it is set to a value higher than 0, the view camera lags behind the player’s aim position, causing a mouse smoothing effect.
cg_followKiller
-
0
cg_followKiller [0|1] When enabled: In spectator mode, when a player scores a frag, the spectator view automatically switches to that player.
cg_followPowerup
-
0
cg_followPowerup [0|1] When enabled: In spectator mode, when a player obtains a powerup, the spectator view automatically switches to that player.
cg_footsteps
C
1
cg_footsteps [0|1] Enables footstep sounds.
cg_forceBlueTeamModel
A T
0
cg_forceBlueTeamModel [model] Force blue team player models to be displayed as a specific model. Used in spectator mode.
cg_forceDrawCrosshair
A T
0
cg_forceDrawCrosshair [0|1] ???
cg_forceEnemyModel
A T
0
cg_forceEnemyModel [model] Force enemy team player models to be displayed as a specific model.
cg_forceEnemyWeaponColor
A T
0
cg_forceEnemyWeaponColor [0|1] Force enemies' grenades and rails to use 'Enemy Upper Color' (cg_enemyUpperColor).
cg_forceModel
-
0
cg_forceModel [model] Force all player models to be displayed as a specific model.
cg_forceRedTeamModel
A T
0
cg_forceRedTeamModel [model] Force red team player models to be displayed as a specific model. Used in spectator mode.
cg_forceTeamModel
A T
0
cg_forceTeamModel [model] Force team mate player models to be displayed as a specific model.
cg_forceTeamWeaponColor
A T
0
cg_forceTeamWeaponColor [0|1] Force teammates’ grenades and rails to use 'Team Upper Color' (cg_teamUpperColor).
cg_fov
A T
100
cg_fov <10 - 130> Field of view factor.
cg_gameInfo1
R A
0
cg_gameInfo1 [string] Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo2
R A
0
cg_gameInfo2 [string] Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo3
R A
0
cg_gameInfo3 [string] Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo4
R A
0
cg_gameInfo4 [string] Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo5
R A
0
cg_gameInfo5 [string] Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo6
R A
0
cg_gameInfo6 [string] Contains the text which is displayed on the welcome screen describing the game type.
cg_gametype
R A
0
cg_gametype <number> Used as a game type test for adapting the UI to the specific game type.
cg_gibs
A T
10
cg_gibs <amount>

Min = 0
Max = 15
Controls the quantity of animated gibs to display (N/A for QL)
cg_gunX
A T
0
cg_gunX <-10 – 10> X-axis displacement of weapon in 1st person view.
cg_gunY
A T
0
cg_gunY <-10 – 20> Y-axis displacement of weapon in 1st person view.
cg_gunZ
A T
0
cg_gunZ <-8 – 0> Z-axis displacement of weapon in 1st person view.
cg_hitBeep
A T
2
cg_hitBeep [0|1|2|3]

1 = Single-Tone
2 = Multi-Tone
3 = Reverse Multi-Tone
Controls the sound made when you damage an opponent.
cg_hudFiles
A
ui/hud.txt
cg_hudFiles <file name> Points to the file which controls the heads-up display. Note: You need to use the ‘loadhud’ command when changing HUD file if you wish to change HUD in-game.
cg_ignoreMouseInput
R
0
cg_ignoreMouseInput [0|1] Disables mouse usage.
cg_impactMarkTime
A T
10000
cg_impactMarkTime <0 – 10000> Sets the amount of time in which impact marks are drawn for.
cg_impactSparks
A T
1
cg_impactSparks [0|1] Causes the enemy to spark when they are hit by any non-explosive weapons. <0|1>
cg_impactSparksLifetime
A T
250
cg_impactSparksLifetime <0 – 1000> Time in milliseconds before impact sparks fade out.
cg_impactSparksSize
A T
8
cg_impactSparksSize <2 – 16> Adjust the size of the impact sparks.
cg_impactSparksVelocity
A T
128
cg_impactSparksVelocity <-128 – 128> Speed in which impactSparks gravitate up or down.
cg_itemFx
T
7
cg_itemFx [0|1|2|4]
0 = static
1 = bounce
2 = rotating
4 = scale
Changes how items are rendered in the world. Sum it up ti combine it.
cg_kickScale
A T
1
cg_kickscale [0|1] Screen shakes when hit.
cg_killbeep
A T
0
cg_killbeep [0-8]

0 = default
1 = Ting
2 = Tink
3 = Dramatic
4 = Voosh
5 = Drum
6 = Bang
7 = Ding
8 = ChaChing
Plays a distinct sound when you score a kill in any mode [SUBSCRIBERS ONLY]
cg_lagometer
A T
0
cg_lagometer [0|1|2]

1 = Show netgraph
2 = Show netgraph + client ping estimation.
Displays netgraph that shows your network packet traffic including received, rejected and lost packets.
cg_lastmsg
R A
-
cg_lastmsg Displays last chat message received from the XMPP system.
cg_levelTimerDirection
A T
1
cg_levelTimerDirection [0|1]

0 = Count up to time limit
1 = Count down to zero
The counting direction of the timer.
cg_lightningImpact
A T
1
cg_lightningImpact [0|1] Enables lightning impact affect on surfaces by lightning gun.
cg_lightningImpactCap
T
192
cg_lightningImpactCap [0 – 768] Change the size of the lightning impact effect when impact is closer than x units.
cg_lightningStyle
A T
1
cg_lightningStyle [1|2|3|4|5]
1 = Default Q3/QL
2 = QuakeWorld inspired
3 = Team Arena shaft
4 = Thin shaft
5 = Wide beam (Q3 style)
Controls the lightning stream effect.
cg_lowAmmoWarningPercentile
A T
0.20
cg_lowAmmoWarningPercentile <percentile>

Min: 0.01 (1%)
Max: 1.00 (100%)
Controls percentile level of ammo available before issuing a low ammo warning.
cg_lowAmmoWarningSound
A T
1
cg_lowAmmoWarningSound [0|1|2]

0 = Disabled

1 = Low Ammo Clip Reload Sound played for Low Ammo, No Ammo Click Sound played for No Ammo

2 = No Ammo Click Sound played for both Low and No Ammo 
Controls the playing of low ammo warning sounds.
cg_lowAmmoWeaponBarWarning
A T
2
cg_lowAmmoWeaponBarWarning [0|1|2]
1 = Draw weapon bar ammo value in red when empty
2 = Draw weapon bar ammo value in yellow when low and red when empty
Controls the weapon bar ammo warning display.
cg_marks
A
1
cg_marks [0|1] Enables projectile decal marks on walls.
cg_muzzleFlash
A T
1
cg_muzzleFlash [0|1] Shows a muzzle flash when firing a weapon.
cg_noplayeranims
C
0
cg_noplayeranims [0|1]
0 = All animations
1 = No animations
Disables player model animations, showing only the 1st frame in the models animation sequence.
cg_nopredict
T
0
cg_nopredict [0|1]
0 = server-player prediction
1 = no player prediction
A value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playback.
cg_placebo
-
-20.074.
859.899.
884.700
??? ???
cg_plasmaStyle
A T
1
cg_plasmaStyle [1|2]
1 = No Trail
2 = Particle Trail
Controls the plasma effect.
cg_playerBBModelScale
C
1.1
cg_playerBBModelScale <scale> Player model bounding box scale.
cg_playerLean
A
1
cg_playerLean <0.0-1.0>
0.0    = disabled
1.0    = maximum lean
Scales or disables the player lean effect caused by high velocities.
cg_playerNames
A T
1
cg_playerNames [0|1] Draw targeted player names while in spectator mode, both in freecam and first-person mode.
cg_playTeamVO
A T
1
cg_playTeamVO [0|1] Enables team voice chats.
cg_playvoicechats
A T
1
cg_playvoicechats [0|1] Enables voice chats.
cg_predictItems
U A
1
cg_predictItems [0|1] Client prediction for picking up items.
cg_predictLocalRailshots
-
1
cg_predictLocalRailShots [0|1] A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted rail shots and/or impacts.
cg_premium
R
1 cg_premium [0|1] ???
cg_projectileNudge
A
0
cg_projectileNudge <0 - 80> ???
cg_quadKillCounter
A T
1
cg_quadKillCounter [0|1] Enables Quad Damage frag counter for Quad runs
cg_railStyle
A T
1
cg_railStyle [1|2]
1 = Rail core rail trail
2 = Spiral rail trail
Controls the railgun trail effect.
cg_railTrailTime
A T
400
cg_railTrailTime <time> The time (in milliseconds) that rail trails are displayed for.
cg_readyIcon
A T
0
cg_readyIcon [0|1] ???
cg_redTeam
-
-
cg_redTeam [string] Sets the name of the red team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.)
cg_redTeamShort
-
-
cg_redTeamShort [string] Red team name acronym.
cg_respawnTimerX
A T
10
cg_respawnTimerX <position> Controls the x-axis position of where spectator respawn timers are drawn.
cg_respawnTimerY
A T
100
cg_respawnTimerY <position> Controls the y-axis position of where spectator respawn timers are drawn.
cg_restrictFeatures
C
0
??? ???
cg_rocketStyle
A T
1
cg_rocketStyle [1|2]
1 = No Plume
2 = Fire Plume
Controls the rocket trail effect.
cg_scalePlayerModelsToBB
C
1
cg_scalePlayerModelsToBB [0|1] Scales player models to bounding box size as set by cg_playerBBModelScale
cg_scorePlums
A T
1
cg_scorePlums [0|1] Show floating score plums.
cg_screenDamage
A T
0x700000C8
cg_screenDamage <hex color code> Colorizes the on-screen damage indicator, use "cg_screenDamage 0" to disable. See hex color code sheet in appendix for common color options.
cg_screenDamage_Self
A T
0x00000000
cg_screenDamage_Self <hex color code> Colorizes the on-screen self-damage indicators, use “cg_screenDamage_Self 0” to disable. See hex color code sheet in appendix for common color options.
cg_screenDamage_Team
A T
0x700000C8
cg_screenDamage_Team <hex color code> Colorizes the on-screen team-damage indicators, use "cg_screenDamage_Team 0" to disable. See hex color code sheet in appendix for common color options.
cg_screenDamageAlpha
A T
0x00000000
cg_screenDamageAlpha <hex code> Sets the transparency of the on-screen damage indicators.
cg_screenDamageAlpha_Team
A T
0x700000C8
cg_screenDamageAlpha_Team <hex code> Sets the transparency of the on-screen team damage indicators
cg_selectedPlayer
A
-
cg_selectedPlayer <number> Selects a team member (by team mate number) to issue/confirm orders to/from.
cg_selectedPlayerName
A
-
cg_selectedPlayerName [team member name] Selects a team member (by name) to issue/confirm orders to/from.
cg_selfOnTeamOverlay
A T
0
cg_selfOnTeamOverlay [0|1] Show yourself on your team overlay. Requires enabling cg_drawteamoverlay.
cg_shadows
A T
1
cg_shadows [0|1]

0 = No shadows
1 = Shadows
Draws a blob type shadow underneath the player.
cg_showmiss
A T
0
cg_showmiss [0|1] Displays missed packets and predictions on the HUD.
cg_showVoiceText
A T
1
cg_showvoicetext [0|1] Show corresponding text with VO’s.
cg_simpleItems
A T
0
cg_simpleItems [0|1] Replace 3D world items with 2D icons
cg_simpleItemsRadius
T
15
cg_simpleItemsRadius [8 – 22] Scales the icon size of items when cg_simpleItems 1.
cg_smoke_SG
A T
1
cg_smoke_SG [0|1] Enables the drawing of smoke puffs when firing the shotgun.
cg_smokeRadius_dust
T
24
cg_smokeRadius_dust [0 – 32] Scales the size of smoke plumes from ground dust.
cg_smokeRadius_flight
T
8
cg_smokeRadius_flight [0 – 16] Scales the size of smoke plumes in flight trails.
cg_smokeRadius_GL
A T
64
cg_smokeRadius_GL <size> Scales the size of the grenade and proximity mine smoke plumes.
cg_smokeRadius_haste
T
8
cg_smokeRadius_haste [0 – 16] Scales the size of smoke plumes in haste trails.
cg_smokeRadius_NG
A T
16
cg_smokeRadius_NG <size> Scales the size of the nailgun smoke plumes.
cg_smokeRadius_RL
A T
32
cg_smokeRadius_RL <size> Scales the size of the rocket smoke plumes.
cg_smoothClients
A
0
cg_smoothClients [0|1] Smooth out other players’ movement when they experience packet loss.
cg_specOnly
U A
0
??? ???
cg_speedometer
A T
0
cg_speedometer [0|1|2|3]

1 = lag-o-meter style graph
2 = value and graph under crosshair
3 = value under crosshair
Enables displaying of speedometer for monitoring of player’s horizontal velocity.
cg_stats
T
0
cg_stats [0|1] Displays client frames in sequence with the exception of missed frames.
cg_stereoSeparation
A
0.4
cg_stereoSeparation <amount> Stereo separation – splits color channels.
cg_swingSpeed
C
0.3
cg_swingSpeed <speed> Speed in which player models rotate to match the player’s view.
cg_switchOnEmpty
A T
1
cg_switchOnEmpty [0|1] Automatically switch to highest numbered weapon with ammo when attempting to fire a weapon that is out of ammo.
cg_switchToEmpty
A T
1
cg_switchToEmpty [0|1] Enables the ability to switch to weapons that have no ammo.
cg_teamChatBeep
A T
1
cg_teamChatBeep [0|1] Enable/disable sound that is played for incoming team messages.
cg_teamChatHeight
A T
0
cg_teamChatHeight <rows> Number of rows of team chat that is shown at a time. Not applicable for Quake Live’s interface.
cg_teamChatsOnly
A T
0
cg_teamChatsOnly [0|1] Show only team-based chat.
cg_teamChatTime
A T
3000
cg_teamChatTime <time> Display time on HUD for team messages.
cg_teamColor
A
-
cg_teamColor <hex color code> Colorize team bright model skins.
cg_teamHeadColor
A T
0x408000FF
cg_teamHeadColor <hex color code> Colorize team bright model skin heads.
cg_teamLowerColor
A T
0x408000FF
cg_teamLowerColor <hex color code> Colorize team bright model skin legs.
cg_teamUpperColor
A T
0x408000FF
cg_teamUpperColor <hex color code> Colorize team bright model skin torsos.
cg_thirdPerson
C
0
cg_thirdPerson [0|1]

0 = first-person view
1 = third-person view
Switch to third person view.
cg_thirdPersonAngle
C
0
cg_thirdPersonAngle <angle> Third person view camera angle on Z-axis towards player (0-359 degrees).
cg_thirdPersonPitch
C
-1
cg_thirdPersonPitch <pitch> Third person view vertical camera axis towards player.
cg_thirdPersonRange
C
80
cg_thirdPersonRange <range> Maximum distance the third person view is from the player.
cg_timescaleFadeEnd
-
1
cg_timescaleFadeEnd <value> ???
cg_timescaleFadeSpeed
-
0
cg_timescaleFadeSpeed <value> ???
cg_tracerchance
C
0.4
cg_tracerchance <0.0 – 1.0> Frequency of tracer bullets.
cg_tracerlength
C
100
cg_tracerlength <length> Sets length of tracer bullets.
cg_tracerwidth
C
1
cg_tracerwidth <width> Sets width of tracer bullets.
cg_trackPlayer
C
-1
cg_trackPlayer [-1|0|1]

0 = setting 1
1 = setting 2
Locks view onto a player.
cg_trueLightning
A T
1
cg_trueLightning <0.0 – 1.0>

0.0 = Most flexible
1.0 = Most Rigid
Flexibility factor for lightning gun shaft.
cg_trueShotgun
T
0
cg_trueShotgun [0|1] When enabled, will display the true shotgun collision pattern that the server uses, while a value of 0 will show a more randomised and slightly inaccurate scatter of pellets.
cg_useItemMessage
A T
1
cg_useItemMessage [0|1] Enables drawing of the "No Item to Use" message when lacking a holdable item but attempting to use it
cg_useItemWarning
A T
1
cg_useItemWarning [0|1] Enables playing of the "No Item to Use" sound when any player is lacking a holdable item but is attempting to use it
cg_version
R
-
cg_version Displays client game version.
cg_viewsize
A
100
cg_viewsize <percentage> Percentage of screen the game appears on.
cg_waterWarp
A T
1
cg_waterWarp [0|1] Enables the minor warp effect on underwater views.
cg_weaponBar
A T
1
cg_weaponBar [0|1|2|3|4]

0 - Disabled
1 - Left docked icons
2 - Right docked icons
3 - Center docked icons
4 - Large floating icons (Legacy Q3 Style)
Displays the weapon bar at the specified place on the screen.
cg_weaponColor_grenade
A T
0x007000FF
cg_weaponColor_grenade <hex color code> Sets grenade color.
cg_weaponConfig
A T
""

"cg_weaponConfig <settings>
cg_weaponConfig_bfg <settings> / BFG10K
cg_weaponConfig_cg <settings> / Chaingun
cg_weaponConfig_g <settings> / Gauntlet
cg_weaponConfig_gh <settings> / Hook
cg_weaponConfig_gl <settings> / Grenade
cg_weaponConfig_lg <settings> / Lightning Gun
cg_weaponConfig_mg <settings> / Machinegun
cg_weaponConfig_ng <settings> / Nailgun
cg_weaponConfig_pg <settings> / Plasmagun
cg_weaponConfig_pl <settings> / Prox Mine
cg_weaponConfig_rg <settings> / Railgun
cg_weaponConfig_rl <settings> / Rocket Launcher
cg_weaponConfig_sg <settings> / Shotgun

The specified settings are applied after every weapon switch. Also listed in the menu under Game Settings >> Advanced >> Weapon Config.
cg_zoomfov
A T
22.5
cg_zoomfov <10 – 130> Sets zoomed-in field of view factor.
cg_zoomOutOnDeath
A T
1
cg_zoomOutOnDeath [0|1] Enables resetting of player FOVs back to normal on death. This is useful if you use the cg_zoomToggle CVar.
cg_zoomScaling
A T
1
cg_zoomScaling [0|1] Enables the zooming in / zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov; causing the +zoom to act as a quick snap to and from the zoomed fov.
cg_zoomSensitivity
A T
1
cg_zoomSensitivity <value> The value of this is multiplied to the current zoom sensitivity, allowing the user to increase or decrease their sensitivity while zoomed. A value of 0 will revert the zoomSensitivity code to the Q3 legacy code that was previously available in QuakeLive.
cg_zoomToggle
A T
0
cg_zoomToggle [0|1] Alters the behavior of +zoom such that a single key press will enable zooming and a repeated keystroke disables zooming, no longer requiring players to hold the key down while zooming.
cl_AdTimeout
I
6000
??? ???
cl_allowConsoleChat
A T
0
cl_allowConsoleChat [0|1] Allows chat from console window without using the ‘/say’ command, while omitting the ‘/’.
cl_allowDownload
R
1
cl_allowDownload [0|1] Enables automatic downloading of missing files from server.
cl_anglespeedkey
-
1.5
cl_anglespeedkey <speed> Sets the speed in which the directional keys (binded to +left, +right, +lookdown or +lookup) change the viewing angle.
cl_anonymous
U A
0
cl_anonymous [0|1] Appear anonymous to the server.
cl_autoTimeNudge
A T
0
cl_autoTimeNudge [0|1] ???
cl_avidemo
-
0
cl_avidemo [0|1] Enable AVI demo recording.
cl_avidemo_latch
-
0
cl_avidemo_latch [0|1] Setting this to 1 starts capturing according to the value specified by cl_avidemo the moment the game starts or the demo begins.
cl_avidemo_maxtime
-
0
cl_avidemo_maxtime <time> Maximum length of AVI demos.
cl_avidemo_mintime
-
0
cl_avidemo_mintime <time> Minimum length of AVI demos.
cl_contimestamps
-
0
cl_contimestamps [0|1|2]
0 = None
1 = Game time
2 = Server time
Put time stamps on console entries.
cl_conXOffset
-
0
cl_conXOffset <0 – 999> Sets the offset of the console message display.
cl_debugMove
-
0
cl_debugMove [0|1|2]

1 = display x-axis (yaw) mouse speed graph
2 = display y-axis (pitch) mouse speed graph
Displays a real-time graph on the lower part of the screen illustrating mouse speed.
cl_demoRecordMessage
-
1
cl_demoRecordMessage [0|1]

0 = Hide
1 = Show
Message that appears on HUD when recording a demo.
cl_downloadCount
-
-
cl_downloadCount Displays the number of files for download. N/A
cl_downloadName
-
-
cl_downloadName Holds the name of the file currently downloading. N/A
cl_downloadSize
-
-
cl_downloadSize Displays the size (in bytes) of the file currently downloading. N/A
cl_forceavidemo
-
0
cl_forceavidemo [0|1] Forces all demo recording into a sequence of screenshots in TGA format.
cl_freelook
-
1
cl_freelook [0|1] Enables freelook (ability to look around using your mouse).
cl_freezeDemo
-
0
cl_freezeDemo [0|1] Stops demo recording while ‘freezing’ on to one frame.
cl_guid
U R
Unknown
??? ???
cl_maxpackets
A T
63
cl_maxpackets <30 – 125> Controls how many updates you send to the server.
cl_maxPing
A
800
cl_maxPing <ping> Maximum ping before disconnecting from server.
cl_motd
-
1
cl_motd [0|1] Enables the displaying of the message of the day string.
cl_motdString
R
-
cl_motdString Message of the day string.
cl_mouseAccel
-
0
cl_mouseAccel <value> Mouse acceleration factor.
cl_mouseAccelDebug
A T
0
cl_mouseAccelDebug [0|1] Enables mouse acceleration debugging mode.
cl_mouseAccelOffset
A T
5
cl_mouseAccelOffset <offset> Sets mouse acceleration sensitivity offset.
cl_mouseAccelPower
A T
2
cl_mouseAccelPower <value> Sets the power of the mouse acceleration curve, 2 is the default traditional curve.
cl_mouseAccelStyle
A T
0
cl_mouseAccelStyle [integer] Sets mouse acceleration style.
cl_mouseSensCap
A
0
cl_mouseSensCap <max sensitivity> Sets mouse sensitivity limit when using mouse acceleration.
cl_nodelta
-
0
cl_nodelta [0|1] Disables delta compression. May slow down connection performance, only use if net problems occur.
cl_noprint
-
0
cl_noprint [0|1] Disables message printing to HUD.
cl_packetdup
A
1
cl_packetdup <0 – 5> Determines how many duplicate packets you send to the server to avoid packet loss.
cl_paused
R
0
cl_paused [0|1] Displays the status of the paused flag, client side.
cl_pitchspeed
C
140
cl_pitchspeed <value> Sets the pitch speed for +lookup and +lookdown.
cl_platform
R
1
??? ???
cl_punkbuster
U R A
1
cl_punkbuster [0|1] Enables use of PunkBuster anti-cheat system.
cl_quitOnDemoCompleted
-
0
cl_quitOnDemoCompleted [0|1] With this set to 1, if you play a demo, the game will exit when the demo is over.
cl_run
A
1
cl_run [0|1]

0 = Walk
1 = Run
Enables ‘always run’.
cl_running
R
0
cl_running Dictates whether or not a client game is running or if client/server mode.
cl_serverStatusResendTime
-
750
cl_serverStatusResendTime <time> Sets the amount of time (in milliseconds) between heartbeats sent to the master server
cl_shownet
-
0
cl_shownet [0|1] Displays information about the network quality.
cl_showSend
-
0
cl_showSend [0|1] A network debugging tool, showing packets sent.
cl_showTimeDelta
-
0
cl_showTimeDelta [0|1] Displays time delta between server updates.
cl_timeNudge
-
0
cl_timeNudge [-20 - 20] Allows more or less latency to be added in the interest of better smoothness or better responsiveness.
cl_timeout
-
40
cl_timeout <time> Time (in seconds) that it takes to be kicked when lagging.
cl_viewAccel
A
1.7
cl_viewAccel <value> ???
cl_yawspeed
C
140
cl_yawspeed <value> Sets turn speed when using +left and +right.
clan
U A T
-
clan <clan tag> Player clan tag string as per clan joined.
cm_noAreas
C
0
cm_noAreas [0|1] ???
cm_noCurves
C
0
cm_noCurves [0|1] Sets the ability of the player bounding box to clip through curved surfaces.
cm_playerCurveClip
C
1
cm_playerCurveClip [0|1] Sets the ability of the player bounding box to keep to curved surfaces.
color1
U A T
1
color1 <color code> Color of the rail beam. <1-26>
color2
U A T
1
color2 <color code> Color of rail core/disc/swirl effect. <1-26>
com_allowConsole
A T
1
com_allowConsole [0|1]
0 = Ctrl + Alt + <console bind>
1 = <console bind>
Affects how you access the console.
com_blood
A
0
com_blood [0|1] Enable blood mist effects. Not available in Quake Live.
com_build
-
0
com_build [0|1] Automates data building.
com_cameraMode
C
0
com_cameraMode [0|1] Setting to 1 renders the player model invisible with cg_thirdperson 1. Only the player model whose perspective the game is from is made invisible.
com_configVersion
A
16
??? ???
com_dropsim
C
0
com_dropsim [0|1] Testing CVAR to simulate packet loss during communication drops.
com_hunkMegs
A L
96
com_hunkMegs <amount> Sets the amount of memory (in mega bytes) reserved for the game play. A value of 56 is best suited for 128MB of RAM, 112 for 256MB RAM etc.
com_introplayed
A
0
com_introplayed [0|1]

0 = plays intro cinematic
1 = disables intro cinematic
Disables the playing of intro movie when loading game.
com_maxfps
A T
125
com_maxfps <amount> Maximum rendered frames per second.
com_showtrace
C
0
com_showtrace [0|1] Displays packet traces.
com_soundMegs
A L
16
com_soundMegs <amount> Allocates memory (in mega bytes) to game sounds. A value of 16 is best suited for 128MB of RAM.
com_speeds
-
0
com_speeds [0|1]

0 = disabled
Displays the reporting of game speed data: frame#, time (in ms), ev, work, sv, cl, gm, rf, bk, rm
SV = server, CL = client, GM = game time, RF = render time, EV = work
com_zoneMegs
A L
16
com_zoneMegs <amount> Sets the amount of memory (in mega bytes) reserved for the game. A value of 16 is best suited for 128MB of RAM.
con_background
T
1
con_background [0|1] Enables the animated console background.
con_height
T
0.5
con_height <0.0 – 1.0> Sets the percentile of the screen the console window takes up when on display.
con_matchlimit
-
16
con_matchlimit <limit> Sets the maximum number of entries to print to the console when using the ‘find’ command.
con_notifytime
-
3
con_notifytime <time> Sets the time (in seconds) that messages from other players are displayed on the screen.
con_opacity
T
0.75
con_opacity <0.0-1.0> Sets the opacity of the console background.
con_scale
T
1
con_scale <0.5 - 1 > Console lettertype size
con_speed
T
3
con_speed <speed> Sets the speed of the opening/closing scroll action of the console window.