A |
---|
Entry | Flags
|
Default Value
|
Usage | Description |
activeAction | - |
- |
activeAction | Executed on a client’s first frame of active play to allow scripting a timedemo to start right after loading. |
appendlogfile | - |
0 |
appendlogfile [0|1] 0 = disabled 1 = enabled |
Appends log file writing. |
archss | - |
your os |
arch | Displays the OS architecture. |
armor_tiered | - | 0 |
"armor_tiered [0|1] 0 = disabled |
Enables Quake-inspired tiered armor rules in the server. More Details |
B |
---|
Entry | Flags
|
Default Value
|
Usage | Description |
bot_aasoptimize | - |
0 |
bot_aasoptimize [0|1] | Optimizes the bot intelligence, if possible on the specific map. |
bot_breakPoint | - |
0 |
bot_breakPoint [value] | Causes a program break to occur in the bot’s intelligence. |
bot_challenge | - |
0 |
bot_challenge [0|1] | Makes the bots slightly more challenging. |
bot_debug | 0 |
bot_debug [0|1] | Debugging tools for various bot subsystems. Many bot debugging features are disabled if this is not set to 1. | |
bot_debugVar | - |
0 |
bot_debugVar [0|1] | ??? |
bot_developer | 0 |
bot_developer [0|1] | Enables developer mode for bots | |
bot_dynamicSkill | 0 |
bot_dynamicSkill [0|1] 0 = bot skill set by skill setting 1 = bot skill set by ‘My Skill’ setting |
Controls whether the bot skill changes to your skill or not. | |
bot_enable | 1 |
bot_enable [0|1] | Enable/disable bots on your server/offline match. | |
bot_fastchat | - |
0 |
bot_fastchat [0|1] | Sets bot chat to be more frequent. |
bot_followDist | - |
250 |
bot_followDist [distance] | Sets bot following distance when bot_followMe 1. |
bot_followMe | 0 |
bot_followMe [0|1] 0 = free roam 1 = follow |
Make bots follow you in debug mode. | |
bot_forceclustering | - |
0 |
bot_forceclustering [0|1] | Force recalculation of AAS clustering. |
bot_forcereachability | - |
0 |
bot_forcereachability [0|1] | Force recalculation of AAS reachabilities. |
bot_forcewrite | - |
0 |
bot_forcewrite [0|1] | Force writing out of a new AAS file. |
bot_gauntlet | 0 |
bot_gauntlet [0|1] 1 = gauntlet-only |
Force bots to only use the gauntlet weapon. | |
bot_gauntletOnly | - |
0 |
bot_gauntletOnly [0|1] | Force bots to switch to gauntlet and chase after human players. |
bot_grapple | - |
0 |
bot_grapple [0|1] | Allow bots to use grappling hook. |
bot_groundonly | - |
1 |
bot_groundonly [0|1] | Shows areas that do not work with bots in the retail version of Q3A. |
bot_hud | -1 |
bot_hud [-1|0|1] -1 = disabled 0 = freeze debug information 1 = debug information |
Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug. | |
bot_instaGibAimSkill | - |
0.4 |
bot_instaGibAimSkill [0.0-1.0] | The aim skill of bots in instagib rails matches. |
bot_interbreedbots | 10 |
bot_interbreedbots [number of bots] | Sets the number of bots used for goal fuzzy logic interbreeding. | |
bot_interbreedchar | - |
bot_interbreedchar [character] | Sets the bot character to be used with goal fuzzy logic interbreeding. | |
bot_interbreedcycle | 20 |
bot_interbreedcycle [number of matches] | Sets the number of matches between interbreeding | |
bot_interbreedwrite | - |
bot_interbreedwrite [file name] | Sets the file to write interbreeded goal fuzzy logic to. | |
bot_itemDelayTime | - |
0 |
??? | ??? |
bot_log | - |
0 |
??? | ??? |
bot_maxdebugpolys | - |
2 |
bot_maxdebugpolys [number] | The maximum number of polygons available for visualizing things when debugging. |
bot_memorydump | 0 |
bot_memorydump [0|1] | Displays bot memory allocation when debugging. | |
bot_minplayers | 0 |
bot_minplayers [minimum # of players] | Balances the number of players playing in a server by replacing players who disconnect with bots. | |
bot_nochat | - |
0 |
bot_nochat [0|1] | Disables bot chat. |
bot_pause | 0 |
bot_pause [0|1] 0 = active bots 1 = paused bots |
A debug command to pause bots. | |
bot_predictobstacles | - |
1 |
bot_predictobstacles [0|1] | Enables bot obstacle prediction. |
bot_reachability | - |
0 |
bot_reachability [0|1] | Bot reachability calculation |
bot_reloadcharacters | - |
0 |
bot_reloadcharacters [0|1] | Bot character file caching. |
bot_report | 0 |
bot_report [0|1] | Debug command to get bots to report on what they are doing. | |
bot_rocketjump | - |
1 |
bot_rocketjump [0|1] | Allows bots to rocket jump. |
bot_saveroutingcache | 0 |
??? | ??? | |
bot_showAreaNumber | - |
0 |
bot_showAreaNumber [0|1] 1= enabled |
??? |
bot_showAreas | - |
0 |
bot_showAreas [0|1] | ??? |
bot_showAvoidSpots | - |
0 |
bot_showAvoidSpots [0|1] | ??? |
bot_showPath | - |
0 |
bot_showPath [0|1] | ??? |
bot_showTourPoints | - |
0 |
bot_showTourPoints [0|1] | ??? |
bot_startingSkill | 1 |
bot_startingSkill [1-5] 1 = I Can Win (easy) 2 = Bring It On 3 = Hurt Me Plenty (medium) 4 = Hardcore 5 = Nightmare (difficult) |
The starting skill level of bots when bot_dynamicSkill 1. | |
bot_teamkill | - |
0 |
bot_teamkill [0|1] | When enabled, bots will shoot their team-mates in team game-types. |
bot_testclusters | 0 |
bot_testclusters [0|1] | Used for testing of bot AI clusters. | |
bot_testichat | - |
0 |
bot_testichat [0|1] 0 = normal 1 = test initial chat |
Used to test bot initial chat. |
bot_testrchat | - |
0 |
bot_testrchat [0|1] 1 = test reply chat |
Used to test bot reply chat. |
bot_testsolid | 0 |
bot_testsolid [0|1] | Tests for solid areas in the AAS file. | |
bot_thinktime | 100 |
bot_thinktime [time in milliseconds] | The time in milliseconds between two AI frames – The time it takes for a bot to think about a move before making it. | |
bot_training | 0 |
bot_training [0|1] 1 = training mode |
Sets server into training mode as used in the training match against crash. | |
bot_visualizejumppads | 0 |
bot_visualizejumppads [0|1] | Forces bots to visualise the default arch of a jump pad. |
C |
---|
Entry | Flags
|
Default Value
|
Usage | Description |
capturelimit | 8 |
capturelimit [number] | Sets amount of captures needed in Capture the Flag to win the match. | |
cg_allowtaunt | 1 |
cg_allowtaunt [0|1] | Allows gesture events and VO taunts client side. | |
cg_animspeed | 1 |
cg_animspeed [0|1] 0 = disables player animations 1 = enabled player animations |
Allows linear interpolation between frames in player model animations. | |
cg_armorTiered | 0 |
cg_armorTiered [0|1] | A read-only client setting that is used for telling the HUD to color the armor icon according to the armor tier when armor_tiered is set to 1. | |
cg_atmosphericEffects | 1 |
cg_atmosphericEffects [0|1] | Enables drawing of atmospheric effects such as snow and rain | |
cg_autoAction | 0 |
cg_autoAction [0|1|2|3] 0 = do nothing 1 = enable auto demo recording 2 = enable auto screenshot 3 = enable auto demo recording and auto screenshot |
Controls the automation of demo recording and final scoreboard screenshots. | |
cg_autoProjectileNudge | 0 |
cg_autoProjectileNudge [0|1] | ??? | |
cg_autoswitch | 0 |
cg_autoswitch [0|1] | Enables weapon auto-switch on pickup. | |
cg_battlesuitKillCounter | 1 |
cg_battlesuitKillCounter [0|1] | Enables Battle Suit frag counter while using a Battle Suit | |
cg_blueTeam | - |
- |
cg_blueTeam [string] | Sets the name of the blue team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.) |
cg_blueTeamShort | - |
- |
cg_blueTeamShort [string] | Blue team name acronym. |
cg_bob | 1 |
cg_bob [0.0-1.0] | Controls view bobbing. | |
cg_brassTime | 2500 |
cg_brassTime [time in milliseconds] | Time in milliseconds that bullets or shells are shown before disappearing. | |
cg_bubbleTrail | 1 |
cg_bubbleTrail [0|1] | Enables the drawing of bubble trails drawn by projectiles entering water. | |
cg_buzzerSound | 1 |
cg_buzzerSound [0|1] | Enables the end-game buzzer sound in all game types. | |
cg_cameraOrbit | 0 |
cg_cameraOrbit [increment] | Changes the camera orbit rotation increment. | |
cg_cameraOrbitDelay | 50 |
cg_cameraOrbitDelay [delay] | Delay between increments of camera orbit rotation. | |
cg_cameraSmartMode | 1 |
??? | ??? | |
cg_cameraThirdPersonSmartMode | 1 |
cg_cameraThirdPersonSmartMode [0|1] | ??? | |
cg_centertime | 3 |
cg_centertime [time] | Sets display time for center screen messages (0 to disable messages). | |
cg_chatbeep | 1 |
cg_chatbeep [0|1] | Controls the sound made when in-game chat messages are received. | |
cg_chatHistoryLength | 6 |
cg_chatHistoryLength <6 - 24> | sets the amount of chatlines | |
cg_clanOnTeamOverlay | 0 |
cg_clanOnTeamOverlay [0|1] 0 = hidden 1 = shown |
Show clan tags in team overlay box. | |
cg_compHud | 0 |
cg_compHud [0|1] | Enables the stream friendly HUD on private servers. | |
cg_complaintWarning | 1 |
cg_complaintWarning [0|1] | ??? | |
cg_compmode | - |
0 |
cg_compmode [0|1] | Enables competition mode for private servers. |
cg_crosshairBrightness | 1.0 |
cg_crosshairBrightness [0.0|1.0] 0.0 = darkest 1.0 = brightest |
Brightness of the crosshair. | |
cg_crosshairColor | 7 |
cg_crosshairColor [ 1 - 26] Uses the 26 Color Chart (see appendix) |
Color of your crosshair, unless cg_crosshairhealth is set to 1. | |
cg_crosshairHealth | 0 |
cg_crosshairHealth [0|1] | Colors the crosshair to indicate your health status. (This overrides cg_crosshairColor) | |
cg_crosshairHitColor | 1 |
cg_crosshairHitColor [1-26] | Controls crosshair color as applicable to the appropriate hits style controlled by cg_crosshairHitStyle. | |
cg_crosshairHitStyle | 2 |
cg_crosshairHitStyle [0-8] 0 = Off 1 = Colorize the crosshair based on damage dealt. 2 = Colorize the crosshair to color designated by cg_crosshairHitColor. 3 = Pulse the crosshair (exaggerated/scaled pulse) 4 = Colorize by damage and Pulse the crosshair. 5 = Colorize by cg_crosshairHitColor and Pulse the crosshair. 6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up) 7 = Colorize by damage and pulse with smaller pulse. 8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse. |
Allows the crosshair to indicate the damage dealt to other players. | |
cg_crosshairHitTime | 200 |
cg_crosshairHitTime <time> | Sets the amount of time the crosshair hit effect is displayed for. | |
cg_crosshairPulse | 1 |
cg_crosshairPulse [0|1] | Allows pulsating effect of the crosshair when items are picked up. | |
cg_crosshairSize | 32 |
cg_crosshairSize <size> | Size of crosshair, measured in pixels. | |
cg_crosshairTeamHealthSize | 0.12f |
cg_crosshairTeamHealthSize <0.10f – 0.26f> | Allows the setting of the font size of the teammate health/armor read-out on teammate crosshair hovers. | |
cg_crosshairX | 0 |
cg_crosshairX [-300 – 300] | X-axis distance of crosshair from the center of the field of view | |
cg_crosshairY | 0 |
cg_crosshairY [-220 – 220] | Y-axis distance of crosshair from the center of the field of view. | |
cg_currentSelectedPlayer | 0 |
cg_currentSelectedPlayer [player] | Selected team mate number for team commands. | |
cg_currentSelectedPlayerName | - |
cg_currentSelectedPlayerName | This shows the friendly player name that was last highlighted in your crosshair. | |
cg_customAspect_X | 0 |
cg_currentAspect_X [aspect] | ??? | |
cg_customAspect_Y | 0 |
cg_currentAspect_Y [aspect] | ??? | |
cg_deadBodyColor | 0x101010FF |
cg_deadBodyColor [hex color code] | The color applied to bright model corpses as enabled in cg_deadbodydarken. | |
cg_deadBodyDarken | 1 |
cg_deadBodyDarken [0|1] | Darkens bright model corpses. | |
cg_debuganim | 0 |
cg_debuganim [0|1] | Enables model animation debug mode. | |
cg_debugevents | 0 |
cg_debugevents [0|1] | Enables event debug mode. | |
cg_debugFlags | - |
0 |
??? | ??? |
cg_deferPlayers | 1 |
cg_deferPlayers [0|1] | Sets loading of player models at death or map change, disabling models loading when bringing up the scoreboard. | |
cg_draw2D | 1 |
cg_draw2D [0|1] 0 = No HUD 1 = Show HUD |
Displays HUD elements. | |
cg_draw3dIcons | 1 |
cg_draw3dIcons [0|1] | Displays 3D HUD icons instead of 2D. It is not available in the default Quake Live HUD. | |
cg_drawAmmoWarning | 1 |
cg_drawAmmoWarning [0|1|2] 1 = Normal-Sized Text Warning 2 = Small-Sized Text Warning |
Displays ‘low ammo’ and ‘out of ammo’ warnings. | |
cg_drawAttacker | 0 |
cg_drawAttacker [0|1] | Displays the name and icon of the last player to damage you. | |
cg_drawCrosshair | 5 |
cg_drawCrosshair [0-10] 0 = Off 1 2 3 4 5 ![]() ![]() ![]() ![]() ![]() 6 7 8 9 10 ![]() ![]() ![]() ![]() ![]() |
Displays the specified crosshair image. | |
cg_drawCrosshairNames | 1 |
cg_drawCrosshairNames [0|1] 0 = disabled |
Displays the names of target opponents. | |
cg_drawCrosshairNamesOpacity | 0.75 |
cg_drawCrosshairNamesOpacity <0.0-1.0> 0.0 = fully transparent (invisible) 1.0 = fully opaque |
Sets the opacity of the crosshair names feature when cg_drawCrosshairNames 1 or 2 | |
cg_drawCrosshairTeamHealth | 2 |
cg_drawCrosshairTeamHealth [0|1|2] 1 = setting 1 2 = setting 2 |
Displays team mate health and armor under their name when targeted. | |
cg_drawFoe | 0 |
cg_drawFoe [0|1] | enables the little red triangle above opponents' heads, like in the practice match against Crash | |
cg_drawFPS | 0 |
cg_drawFPS [0|1] | Displays the frames-per-second counter. | |
cg_drawFragMessages | 1 |
cg_drawFragMessages [0|1] | Displays frag messages on the top of the player view. | |
cg_drawFriend | 1 |
cg_drawFriend [0|1] | Displays blips above your team mates. | |
cg_drawFullWeaponBar | 1 |
cg_drawFullWeaponBar [0|1] 0 = Draw only currently held weapons on the weapon bar 1 = Draw all weapons available in the map on the weapon bar |
Draws the full weapon bar. | |
cg_drawGun | 1 |
cg_drawGun [0|1|2] 1 = Normal (bobs when moving) 2 = Still |
Controls the displaying of weapons in 1st person view. | |
cg_drawIcons | 1 |
cg_drawIcons [0|1] | Enables the drawing of icons in the HUD or scoreboard. | |
cg_drawItemPickups | 3 |
"cg_drawItemPickups [0|&1|&2|&4] &1 = draw icon &2 = draw name &4 = draw time " |
Displays items that were recently picked up. | |
cg_drawItemPickups | 3 |
cg_drawItemPickups [0|1|2|3|4|5|6|7] 3 = Draw Icon + Item Name on Pickup 7 = Draw Timestamp + Icon + Item Name on Pickup |
Displays items that were recently picked up. | |
cg_drawPregameMessages | - |
1 |
cg_drawPregameMessages [0|1] 1 = show messages in warmup rounds |
Draw messages to the warmup heads-up display. |
cg_drawRewards | 1 |
cg_drawRewards [0|1] 1 = show rewards |
Displays rewards you have earned during the match, as you earn them. | |
cg_drawSnapshot | 0 |
cg_drawSnapshot [0|1] | Displays the snapshots counter with the time and frame. | |
cg_drawSpecMessages | - |
1 |
cg_drawSpecMessages [0|1] 1 = show messages in spectator mode |
Draw messages to the spectator heads-up display. |
cg_drawSprites | - |
1 |
cg_drawSprites [0|1] 1 = draw sprites |
Show sprite elements. |
cg_drawStatus | 1 |
cg_drawStatus [0|1] 1 = draw status |
Draws the health and score elements of the HUD. | |
cg_drawtargetnames | - |
- |
cg_drawtargetnames [0|1] 1 = show target names |
Draws the names of opponents when targeted. |
cg_drawTeamOverlay | 1 |
cg_drawTeamOverlay [0|1|2] 1 = Top-right of view 2 = Bottom-right of view |
Displays the team overlay. <0|1|2> | |
cg_drawTeamOverlayOpacity | 0.75 |
cg_drawTeamOverlayOpacity <opacity> 0.0 = Fully Transparent |
Sets the opacity of the team overlay background. | |
cg_drawTeamOverlayX | 0 |
cg_drawTeamOverlayX <value> | X-axis offset in respect of cg_drawteamoverlay 1 or 2. <-640/640> | |
cg_drawTeamOverlayY | 0 |
cg_drawTeamOverlayY <value> | Y-axis offset in respect of cg_drawteamoverlay 1 or 2. <-480/480> | |
cg_enableBreath | - |
1 |
cg_enableBreath [0|1] | Enables the drawing of ‘frosty’ breaths on player models to depict cold weather. |
cg_enableRespawnTimer | 0 |
cg_enableRespawnTimer [0|1] | Draws the respawn timings of certain items (armor, megahealth, powerups) for spectators - on private servers only. This feature is dependent upon server-side shoutcaster privileges being enabled. Items are sorted by height according to their placement in the level for non-CTF games, and are sorted by team according to proximity from flag in CTF. | |
cg_enemyColor | - |
cg_enemyColor <hex color code> | Colorize bright enemy models. See appendix for common hex color codes. | |
cg_enemyHeadColor | 0x408000FF |
cg_enemyHeadColor <hex color code> | Colorize bright enemy model heads. Replaces cg_enemyColor. See appendix for common hex color codes. | |
cg_enemyLowerColor | 0x408000FF |
cg_enemyLowerColor <hex color code> | Colorize bright enemy model legs. Replaces cg_enemyColor. See appendix for common hex color codes. | |
cg_enemyUpperColor | 0x408000FF |
cg_enemyUpperColor <hex color code> | Colorize bright enemy model torso. Replaces cg_enemyColor. See appendix for common hex color codes. | |
cg_errordecay | - |
100 |
cg_errordecay <0 – 100> | Detects prediction errors and helps to smooth these errors out over a few frames to ease jerking. |
cg_filter_angles | - |
0 |
cg_filter_angles <amount> | Alters how the player’s view camera changes in relation to aim position changes. When it is set to a value higher than 0, the view camera lags behind the player’s aim position, causing a mouse smoothing effect. |
cg_followKiller | - |
0 |
cg_followKiller [0|1] | When enabled: In spectator mode, when a player scores a frag, the spectator view automatically switches to that player. |
cg_followPowerup | - |
0 |
cg_followPowerup [0|1] | When enabled: In spectator mode, when a player obtains a powerup, the spectator view automatically switches to that player. |
cg_footsteps | 1 |
cg_footsteps [0|1] | Enables footstep sounds. | |
cg_forceBlueTeamModel | 0 |
cg_forceBlueTeamModel [model] | Force blue team player models to be displayed as a specific model. Used in spectator mode. | |
cg_forceDrawCrosshair | 0 |
cg_forceDrawCrosshair [0|1] | ??? | |
cg_forceEnemyModel | 0 |
cg_forceEnemyModel [model] | Force enemy team player models to be displayed as a specific model. | |
cg_forceEnemyWeaponColor | 0 |
cg_forceEnemyWeaponColor [0|1] | Force enemies' grenades and rails to use 'Enemy Upper Color' (cg_enemyUpperColor). | |
cg_forceModel | - |
0 |
cg_forceModel [model] | Force all player models to be displayed as a specific model. |
cg_forceRedTeamModel | 0 |
cg_forceRedTeamModel [model] | Force red team player models to be displayed as a specific model. Used in spectator mode. | |
cg_forceTeamModel | 0 |
cg_forceTeamModel [model] | Force team mate player models to be displayed as a specific model. | |
cg_forceTeamWeaponColor | 0 |
cg_forceTeamWeaponColor [0|1] | Force teammates’ grenades and rails to use 'Team Upper Color' (cg_teamUpperColor). | |
cg_fov | 100 |
cg_fov <10 - 130> | Field of view factor. | |
cg_gameInfo1 | 0 |
cg_gameInfo1 [string] | Contains the text which is displayed on the welcome screen describing the game type. | |
cg_gameInfo2 | 0 |
cg_gameInfo2 [string] | Contains the text which is displayed on the welcome screen describing the game type. | |
cg_gameInfo3 | 0 |
cg_gameInfo3 [string] | Contains the text which is displayed on the welcome screen describing the game type. | |
cg_gameInfo4 | 0 |
cg_gameInfo4 [string] | Contains the text which is displayed on the welcome screen describing the game type. | |
cg_gameInfo5 | 0 |
cg_gameInfo5 [string] | Contains the text which is displayed on the welcome screen describing the game type. | |
cg_gameInfo6 | 0 |
cg_gameInfo6 [string] | Contains the text which is displayed on the welcome screen describing the game type. | |
cg_gametype | 0 |
cg_gametype <number> | Used as a game type test for adapting the UI to the specific game type. | |
cg_gibs | 10 |
cg_gibs <amount> Min = 0 Max = 15 |
Controls the quantity of animated gibs to display (N/A for QL) | |
cg_gunX | 0 |
cg_gunX <-10 – 10> | X-axis displacement of weapon in 1st person view. | |
cg_gunY | 0 |
cg_gunY <-10 – 20> | Y-axis displacement of weapon in 1st person view. | |
cg_gunZ | 0 |
cg_gunZ <-8 – 0> | Z-axis displacement of weapon in 1st person view. | |
cg_hitBeep | 2 |
cg_hitBeep [0|1|2|3] 1 = Single-Tone 2 = Multi-Tone 3 = Reverse Multi-Tone |
Controls the sound made when you damage an opponent. | |
cg_hudFiles | ui/hud.txt |
cg_hudFiles <file name> | Points to the file which controls the heads-up display. Note: You need to use the ‘loadhud’ command when changing HUD file if you wish to change HUD in-game. | |
cg_ignoreMouseInput | 0 |
cg_ignoreMouseInput [0|1] | Disables mouse usage. | |
cg_impactMarkTime | 10000 |
cg_impactMarkTime <0 – 10000> | Sets the amount of time in which impact marks are drawn for. | |
cg_impactSparks | 1 |
cg_impactSparks [0|1] | Causes the enemy to spark when they are hit by any non-explosive weapons. <0|1> | |
cg_impactSparksLifetime | 250 |
cg_impactSparksLifetime <0 – 1000> | Time in milliseconds before impact sparks fade out. | |
cg_impactSparksSize | 8 |
cg_impactSparksSize <2 – 16> | Adjust the size of the impact sparks. | |
cg_impactSparksVelocity | 128 |
cg_impactSparksVelocity <-128 – 128> | Speed in which impactSparks gravitate up or down. | |
cg_itemFx | 7 |
cg_itemFx [0|1|2|4] 0 = static 1 = bounce 2 = rotating 4 = scale |
Changes how items are rendered in the world. Sum it up ti combine it. | |
cg_kickScale | 1 |
cg_kickscale [0|1] | Screen shakes when hit. | |
cg_killbeep | 0 |
cg_killbeep [0-8] 0 = default 1 = Ting 2 = Tink 3 = Dramatic 4 = Voosh 5 = Drum 6 = Bang 7 = Ding 8 = ChaChing |
Plays a distinct sound when you score a kill in any mode [SUBSCRIBERS ONLY] | |
cg_lagometer | 0 |
cg_lagometer [0|1|2] 1 = Show netgraph 2 = Show netgraph + client ping estimation. |
Displays netgraph that shows your network packet traffic including received, rejected and lost packets. | |
cg_lastmsg | - |
cg_lastmsg | Displays last chat message received from the XMPP system. | |
cg_levelTimerDirection | 1 |
cg_levelTimerDirection [0|1] 0 = Count up to time limit 1 = Count down to zero |
The counting direction of the timer. | |
cg_lightningImpact | 1 |
cg_lightningImpact [0|1] | Enables lightning impact affect on surfaces by lightning gun. | |
cg_lightningImpactCap | 192 |
cg_lightningImpactCap [0 – 768] | Change the size of the lightning impact effect when impact is closer than x units. | |
cg_lightningStyle | 1 |
cg_lightningStyle [1|2|3|4|5] 1 = Default Q3/QL 2 = QuakeWorld inspired 3 = Team Arena shaft 4 = Thin shaft 5 = Wide beam (Q3 style) |
Controls the lightning stream effect. | |
cg_lowAmmoWarningPercentile | 0.20 |
cg_lowAmmoWarningPercentile <percentile> Min: 0.01 (1%) Max: 1.00 (100%) |
Controls percentile level of ammo available before issuing a low ammo warning. | |
cg_lowAmmoWarningSound | 1 |
cg_lowAmmoWarningSound [0|1|2] 0 = Disabled 1 = Low Ammo Clip Reload Sound played for Low Ammo, No Ammo Click Sound played for No Ammo 2 = No Ammo Click Sound played for both Low and No Ammo |
Controls the playing of low ammo warning sounds. | |
cg_lowAmmoWeaponBarWarning | 2 |
cg_lowAmmoWeaponBarWarning [0|1|2] 1 = Draw weapon bar ammo value in red when empty 2 = Draw weapon bar ammo value in yellow when low and red when empty |
Controls the weapon bar ammo warning display. | |
cg_marks | 1 |
cg_marks [0|1] | Enables projectile decal marks on walls. | |
cg_muzzleFlash | 1 |
cg_muzzleFlash [0|1] | Shows a muzzle flash when firing a weapon. | |
cg_noplayeranims | 0 |
cg_noplayeranims [0|1] 0 = All animations 1 = No animations |
Disables player model animations, showing only the 1st frame in the models animation sequence. | |
cg_nopredict | 0 |
cg_nopredict [0|1] 0 = server-player prediction 1 = no player prediction |
A value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playback. | |
cg_placebo | - |
-20.074. 859.899. 884.700 |
??? | ??? |
cg_plasmaStyle | 1 |
cg_plasmaStyle [1|2] 1 = No Trail 2 = Particle Trail |
Controls the plasma effect. | |
cg_playerBBModelScale | 1.1 |
cg_playerBBModelScale <scale> | Player model bounding box scale. | |
cg_playerLean | 1 |
cg_playerLean <0.0-1.0> 0.0 = disabled 1.0 = maximum lean |
Scales or disables the player lean effect caused by high velocities. | |
cg_playerNames | 1 |
cg_playerNames [0|1] | Draw targeted player names while in spectator mode, both in freecam and first-person mode. | |
cg_playTeamVO | 1 |
cg_playTeamVO [0|1] | Enables team voice chats. | |
cg_playvoicechats | 1 |
cg_playvoicechats [0|1] | Enables voice chats. | |
cg_predictItems | 1 |
cg_predictItems [0|1] | Client prediction for picking up items. | |
cg_predictLocalRailshots | - |
1 |
cg_predictLocalRailShots [0|1] | A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted rail shots and/or impacts. |
cg_premium | 1 | cg_premium [0|1] | ??? | |
cg_projectileNudge | 0 |
cg_projectileNudge <0 - 80> | ??? | |
cg_quadKillCounter | 1 |
cg_quadKillCounter [0|1] | Enables Quad Damage frag counter for Quad runs | |
cg_railStyle | 1 |
cg_railStyle [1|2] 1 = Rail core rail trail 2 = Spiral rail trail |
Controls the railgun trail effect. | |
cg_railTrailTime | 400 |
cg_railTrailTime <time> | The time (in milliseconds) that rail trails are displayed for. | |
cg_readyIcon | 0 |
cg_readyIcon [0|1] | ??? | |
cg_redTeam | - |
- |
cg_redTeam [string] | Sets the name of the red team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.) |
cg_redTeamShort | - |
- |
cg_redTeamShort [string] | Red team name acronym. |
cg_respawnTimerX | 10 |
cg_respawnTimerX <position> | Controls the x-axis position of where spectator respawn timers are drawn. | |
cg_respawnTimerY | 100 |
cg_respawnTimerY <position> | Controls the y-axis position of where spectator respawn timers are drawn. | |
cg_restrictFeatures | 0 |
??? | ??? | |
cg_rocketStyle | 1 |
cg_rocketStyle [1|2] 1 = No Plume 2 = Fire Plume |
Controls the rocket trail effect. | |
cg_scalePlayerModelsToBB | 1 |
cg_scalePlayerModelsToBB [0|1] | Scales player models to bounding box size as set by cg_playerBBModelScale | |
cg_scorePlums | 1 |
cg_scorePlums [0|1] | Show floating score plums. | |
cg_screenDamage | 0x700000C8 |
cg_screenDamage <hex color code> | Colorizes the on-screen damage indicator, use "cg_screenDamage 0" to disable. See hex color code sheet in appendix for common color options. | |
cg_screenDamage_Self | 0x00000000 |
cg_screenDamage_Self <hex color code> | Colorizes the on-screen self-damage indicators, use “cg_screenDamage_Self 0” to disable. See hex color code sheet in appendix for common color options. | |
cg_screenDamage_Team | 0x700000C8 |
cg_screenDamage_Team <hex color code> | Colorizes the on-screen team-damage indicators, use "cg_screenDamage_Team 0" to disable. See hex color code sheet in appendix for common color options. | |
cg_screenDamageAlpha | 0x00000000 |
cg_screenDamageAlpha <hex code> | Sets the transparency of the on-screen damage indicators. | |
cg_screenDamageAlpha_Team | 0x700000C8 |
cg_screenDamageAlpha_Team <hex code> | Sets the transparency of the on-screen team damage indicators | |
cg_selectedPlayer | - |
cg_selectedPlayer <number> | Selects a team member (by team mate number) to issue/confirm orders to/from. | |
cg_selectedPlayerName | - |
cg_selectedPlayerName [team member name] | Selects a team member (by name) to issue/confirm orders to/from. | |
cg_selfOnTeamOverlay | 0 |
cg_selfOnTeamOverlay [0|1] | Show yourself on your team overlay. Requires enabling cg_drawteamoverlay. | |
cg_shadows | 1 |
cg_shadows [0|1] 0 = No shadows 1 = Shadows |
Draws a blob type shadow underneath the player. | |
cg_showmiss | 0 |
cg_showmiss [0|1] | Displays missed packets and predictions on the HUD. | |
cg_showVoiceText | 1 |
cg_showvoicetext [0|1] | Show corresponding text with VO’s. | |
cg_simpleItems | 0 |
cg_simpleItems [0|1] | Replace 3D world items with 2D icons | |
cg_simpleItemsRadius | 15 |
cg_simpleItemsRadius [8 – 22] | Scales the icon size of items when cg_simpleItems 1. | |
cg_smoke_SG | 1 |
cg_smoke_SG [0|1] | Enables the drawing of smoke puffs when firing the shotgun. | |
cg_smokeRadius_dust | 24 |
cg_smokeRadius_dust [0 – 32] | Scales the size of smoke plumes from ground dust. | |
cg_smokeRadius_flight | 8 |
cg_smokeRadius_flight [0 – 16] | Scales the size of smoke plumes in flight trails. | |
cg_smokeRadius_GL | 64 |
cg_smokeRadius_GL <size> | Scales the size of the grenade and proximity mine smoke plumes. | |
cg_smokeRadius_haste | 8 |
cg_smokeRadius_haste [0 – 16] | Scales the size of smoke plumes in haste trails. | |
cg_smokeRadius_NG | 16 |
cg_smokeRadius_NG <size> | Scales the size of the nailgun smoke plumes. | |
cg_smokeRadius_RL | 32 |
cg_smokeRadius_RL <size> | Scales the size of the rocket smoke plumes. | |
cg_smoothClients | 0 |
cg_smoothClients [0|1] | Smooth out other players’ movement when they experience packet loss. | |
cg_specOnly | 0 |
??? | ??? | |
cg_speedometer | 0 |
cg_speedometer [0|1|2|3] 1 = lag-o-meter style graph 2 = value and graph under crosshair 3 = value under crosshair |
Enables displaying of speedometer for monitoring of player’s horizontal velocity. | |
cg_stats | 0 |
cg_stats [0|1] | Displays client frames in sequence with the exception of missed frames. | |
cg_stereoSeparation | 0.4 |
cg_stereoSeparation <amount> | Stereo separation – splits color channels. | |
cg_swingSpeed | 0.3 |
cg_swingSpeed <speed> | Speed in which player models rotate to match the player’s view. | |
cg_switchOnEmpty | 1 |
cg_switchOnEmpty [0|1] | Automatically switch to highest numbered weapon with ammo when attempting to fire a weapon that is out of ammo. | |
cg_switchToEmpty | 1 |
cg_switchToEmpty [0|1] | Enables the ability to switch to weapons that have no ammo. | |
cg_teamChatBeep | 1 |
cg_teamChatBeep [0|1] | Enable/disable sound that is played for incoming team messages. | |
cg_teamChatHeight | 0 |
cg_teamChatHeight <rows> | Number of rows of team chat that is shown at a time. Not applicable for Quake Live’s interface. | |
cg_teamChatsOnly | 0 |
cg_teamChatsOnly [0|1] | Show only team-based chat. | |
cg_teamChatTime | 3000 |
cg_teamChatTime <time> | Display time on HUD for team messages. | |
cg_teamColor | - |
cg_teamColor <hex color code> | Colorize team bright model skins. | |
cg_teamHeadColor | 0x408000FF |
cg_teamHeadColor <hex color code> | Colorize team bright model skin heads. | |
cg_teamLowerColor | 0x408000FF |
cg_teamLowerColor <hex color code> | Colorize team bright model skin legs. | |
cg_teamUpperColor | 0x408000FF |
cg_teamUpperColor <hex color code> | Colorize team bright model skin torsos. | |
cg_thirdPerson | 0 |
cg_thirdPerson [0|1] 0 = first-person view 1 = third-person view |
Switch to third person view. | |
cg_thirdPersonAngle | 0 |
cg_thirdPersonAngle <angle> | Third person view camera angle on Z-axis towards player (0-359 degrees). | |
cg_thirdPersonPitch | -1 |
cg_thirdPersonPitch <pitch> | Third person view vertical camera axis towards player. | |
cg_thirdPersonRange | 80 |
cg_thirdPersonRange <range> | Maximum distance the third person view is from the player. | |
cg_timescaleFadeEnd | - |
1 |
cg_timescaleFadeEnd <value> | ??? |
cg_timescaleFadeSpeed | - |
0 |
cg_timescaleFadeSpeed <value> | ??? |
cg_tracerchance | 0.4 |
cg_tracerchance <0.0 – 1.0> | Frequency of tracer bullets. | |
cg_tracerlength | 100 |
cg_tracerlength <length> | Sets length of tracer bullets. | |
cg_tracerwidth | 1 |
cg_tracerwidth <width> | Sets width of tracer bullets. | |
cg_trackPlayer | -1 |
cg_trackPlayer [-1|0|1] 0 = setting 1 1 = setting 2 |
Locks view onto a player. | |
cg_trueLightning | 1 |
cg_trueLightning <0.0 – 1.0> 0.0 = Most flexible 1.0 = Most Rigid |
Flexibility factor for lightning gun shaft. | |
cg_trueShotgun | 0 |
cg_trueShotgun [0|1] | When enabled, will display the true shotgun collision pattern that the server uses, while a value of 0 will show a more randomised and slightly inaccurate scatter of pellets. | |
cg_useItemMessage | 1 |
cg_useItemMessage [0|1] | Enables drawing of the "No Item to Use" message when lacking a holdable item but attempting to use it | |
cg_useItemWarning | 1 |
cg_useItemWarning [0|1] | Enables playing of the "No Item to Use" sound when any player is lacking a holdable item but is attempting to use it | |
cg_version | - |
cg_version | Displays client game version. | |
cg_viewsize | 100 |
cg_viewsize <percentage> | Percentage of screen the game appears on. | |
cg_waterWarp | 1 |
cg_waterWarp [0|1] | Enables the minor warp effect on underwater views. | |
cg_weaponBar | 1 |
cg_weaponBar [0|1|2|3|4] 0 - Disabled 1 - Left docked icons 2 - Right docked icons 3 - Center docked icons 4 - Large floating icons (Legacy Q3 Style) |
Displays the weapon bar at the specified place on the screen. | |
cg_weaponColor_grenade | 0x007000FF |
cg_weaponColor_grenade <hex color code> | Sets grenade color. | |
cg_weaponConfig | "" |
"cg_weaponConfig <settings> |
The specified settings are applied after every weapon switch. Also listed in the menu under Game Settings >> Advanced >> Weapon Config. | |
cg_zoomfov | 22.5 |
cg_zoomfov <10 – 130> | Sets zoomed-in field of view factor. | |
cg_zoomOutOnDeath | 1 |
cg_zoomOutOnDeath [0|1] | Enables resetting of player FOVs back to normal on death. This is useful if you use the cg_zoomToggle CVar. | |
cg_zoomScaling | 1 |
cg_zoomScaling [0|1] | Enables the zooming in / zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov; causing the +zoom to act as a quick snap to and from the zoomed fov. | |
cg_zoomSensitivity | 1 |
cg_zoomSensitivity <value> | The value of this is multiplied to the current zoom sensitivity, allowing the user to increase or decrease their sensitivity while zoomed. A value of 0 will revert the zoomSensitivity code to the Q3 legacy code that was previously available in QuakeLive. | |
cg_zoomToggle | 0 |
cg_zoomToggle [0|1] | Alters the behavior of +zoom such that a single key press will enable zooming and a repeated keystroke disables zooming, no longer requiring players to hold the key down while zooming. | |
cl_AdTimeout | 6000 |
??? | ??? | |
cl_allowConsoleChat | 0 |
cl_allowConsoleChat [0|1] | Allows chat from console window without using the ‘/say’ command, while omitting the ‘/’. | |
cl_allowDownload | 1 |
cl_allowDownload [0|1] | Enables automatic downloading of missing files from server. | |
cl_anglespeedkey | - |
1.5 |
cl_anglespeedkey <speed> | Sets the speed in which the directional keys (binded to +left, +right, +lookdown or +lookup) change the viewing angle. |
cl_anonymous | 0 |
cl_anonymous [0|1] | Appear anonymous to the server. | |
cl_autoTimeNudge | 0 |
cl_autoTimeNudge [0|1] | ??? | |
cl_avidemo | - |
0 |
cl_avidemo [0|1] | Enable AVI demo recording. |
cl_avidemo_latch | - |
0 |
cl_avidemo_latch [0|1] | Setting this to 1 starts capturing according to the value specified by cl_avidemo the moment the game starts or the demo begins. |
cl_avidemo_maxtime | - |
0 |
cl_avidemo_maxtime <time> | Maximum length of AVI demos. |
cl_avidemo_mintime | - |
0 |
cl_avidemo_mintime <time> | Minimum length of AVI demos. |
cl_contimestamps | - |
0 |
cl_contimestamps [0|1|2] 0 = None 1 = Game time 2 = Server time |
Put time stamps on console entries. |
cl_conXOffset | - |
0 |
cl_conXOffset <0 – 999> | Sets the offset of the console message display. |
cl_debugMove | - |
0 |
cl_debugMove [0|1|2] 1 = display x-axis (yaw) mouse speed graph 2 = display y-axis (pitch) mouse speed graph |
Displays a real-time graph on the lower part of the screen illustrating mouse speed. |
cl_demoRecordMessage | - |
1 |
cl_demoRecordMessage [0|1] 0 = Hide 1 = Show |
Message that appears on HUD when recording a demo. |
cl_downloadCount | - |
- |
cl_downloadCount | Displays the number of files for download. N/A |
cl_downloadName | - |
- |
cl_downloadName | Holds the name of the file currently downloading. N/A |
cl_downloadSize | - |
- |
cl_downloadSize | Displays the size (in bytes) of the file currently downloading. N/A |
cl_forceavidemo | - |
0 |
cl_forceavidemo [0|1] | Forces all demo recording into a sequence of screenshots in TGA format. |
cl_freelook | - |
1 |
cl_freelook [0|1] | Enables freelook (ability to look around using your mouse). |
cl_freezeDemo | - |
0 |
cl_freezeDemo [0|1] | Stops demo recording while ‘freezing’ on to one frame. |
cl_guid | Unknown |
??? | ??? | |
cl_maxpackets | 63 |
cl_maxpackets <30 – 125> | Controls how many updates you send to the server. | |
cl_maxPing | 800 |
cl_maxPing <ping> | Maximum ping before disconnecting from server. | |
cl_motd | - |
1 |
cl_motd [0|1] | Enables the displaying of the message of the day string. |
cl_motdString | - |
cl_motdString | Message of the day string. | |
cl_mouseAccel | - |
0 |
cl_mouseAccel <value> | Mouse acceleration factor. |
cl_mouseAccelDebug | 0 |
cl_mouseAccelDebug [0|1] | Enables mouse acceleration debugging mode. | |
cl_mouseAccelOffset | 5 |
cl_mouseAccelOffset <offset> | Sets mouse acceleration sensitivity offset. | |
cl_mouseAccelPower | 2 |
cl_mouseAccelPower <value> | Sets the power of the mouse acceleration curve, 2 is the default traditional curve. | |
cl_mouseAccelStyle | 0 |
cl_mouseAccelStyle [integer] | Sets mouse acceleration style. | |
cl_mouseSensCap | 0 |
cl_mouseSensCap <max sensitivity> | Sets mouse sensitivity limit when using mouse acceleration. | |
cl_nodelta | - |
0 |
cl_nodelta [0|1] | Disables delta compression. May slow down connection performance, only use if net problems occur. |
cl_noprint | - |
0 |
cl_noprint [0|1] | Disables message printing to HUD. |
cl_packetdup | 1 |
cl_packetdup <0 – 5> | Determines how many duplicate packets you send to the server to avoid packet loss. | |
cl_paused | 0 |
cl_paused [0|1] | Displays the status of the paused flag, client side. | |
cl_pitchspeed | 140 |
cl_pitchspeed <value> | Sets the pitch speed for +lookup and +lookdown. | |
cl_platform | 1 |
??? | ??? | |
cl_punkbuster | 1 |
cl_punkbuster [0|1] | Enables use of PunkBuster anti-cheat system. | |
cl_quitOnDemoCompleted | - |
0 |
cl_quitOnDemoCompleted [0|1] | With this set to 1, if you play a demo, the game will exit when the demo is over. |
cl_run | 1 |
cl_run [0|1] 0 = Walk 1 = Run |
Enables ‘always run’. | |
cl_running | 0 |
cl_running | Dictates whether or not a client game is running or if client/server mode. | |
cl_serverStatusResendTime | - |
750 |
cl_serverStatusResendTime <time> | Sets the amount of time (in milliseconds) between heartbeats sent to the master server |
cl_shownet | - |
0 |
cl_shownet [0|1] | Displays information about the network quality. |
cl_showSend | - |
0 |
cl_showSend [0|1] | A network debugging tool, showing packets sent. |
cl_showTimeDelta | - |
0 |
cl_showTimeDelta [0|1] | Displays time delta between server updates. |
cl_timeNudge | - |
0 |
cl_timeNudge [-20 - 20] | Allows more or less latency to be added in the interest of better smoothness or better responsiveness. |
cl_timeout | - |
40 |
cl_timeout <time> | Time (in seconds) that it takes to be kicked when lagging. |
cl_viewAccel | 1.7 |
cl_viewAccel <value> | ??? | |
cl_yawspeed | 140 |
cl_yawspeed <value> | Sets turn speed when using +left and +right. | |
clan | - |
clan <clan tag> | Player clan tag string as per clan joined. | |
cm_noAreas | 0 |
cm_noAreas [0|1] | ??? | |
cm_noCurves | 0 |
cm_noCurves [0|1] | Sets the ability of the player bounding box to clip through curved surfaces. | |
cm_playerCurveClip | 1 |
cm_playerCurveClip [0|1] | Sets the ability of the player bounding box to keep to curved surfaces. | |
color1 | 1 |
color1 <color code> | Color of the rail beam. <1-26> | |
color2 | 1 |
color2 <color code> | Color of rail core/disc/swirl effect. <1-26> | |
com_allowConsole | 1 |
com_allowConsole [0|1] 0 = Ctrl + Alt + <console bind> 1 = <console bind> |
Affects how you access the console. | |
com_blood | 0 |
com_blood [0|1] | Enable blood mist effects. Not available in Quake Live. | |
com_build | - |
0 |
com_build [0|1] | Automates data building. |
com_cameraMode | 0 |
com_cameraMode [0|1] | Setting to 1 renders the player model invisible with cg_thirdperson 1. Only the player model whose perspective the game is from is made invisible. | |
com_configVersion | 16 |
??? | ??? | |
com_dropsim | 0 |
com_dropsim [0|1] | Testing CVAR to simulate packet loss during communication drops. | |
com_hunkMegs | 96 |
com_hunkMegs <amount> | Sets the amount of memory (in mega bytes) reserved for the game play. A value of 56 is best suited for 128MB of RAM, 112 for 256MB RAM etc. | |
com_introplayed | 0 |
com_introplayed [0|1] 0 = plays intro cinematic 1 = disables intro cinematic |
Disables the playing of intro movie when loading game. | |
com_maxfps | 125 |
com_maxfps <amount> | Maximum rendered frames per second. | |
com_showtrace | 0 |
com_showtrace [0|1] | Displays packet traces. | |
com_soundMegs | 16 |
com_soundMegs <amount> | Allocates memory (in mega bytes) to game sounds. A value of 16 is best suited for 128MB of RAM. | |
com_speeds | - |
0 |
com_speeds [0|1] 0 = disabled |
Displays the reporting of game speed data: frame#, time (in ms), ev, work, sv, cl, gm, rf, bk, rm SV = server, CL = client, GM = game time, RF = render time, EV = work |
com_zoneMegs | 16 |
com_zoneMegs <amount> | Sets the amount of memory (in mega bytes) reserved for the game. A value of 16 is best suited for 128MB of RAM. | |
con_background | 1 |
con_background [0|1] | Enables the animated console background. | |
con_height | 0.5 |
con_height <0.0 – 1.0> | Sets the percentile of the screen the console window takes up when on display. | |
con_matchlimit | - |
16 |
con_matchlimit <limit> | Sets the maximum number of entries to print to the console when using the ‘find’ command. |
con_notifytime | - |
3 |
con_notifytime <time> | Sets the time (in seconds) that messages from other players are displayed on the screen. |
con_opacity | 0.75 |
con_opacity <0.0-1.0> | Sets the opacity of the console background. | |
con_scale | 1 |
con_scale <0.5 - 1 > | Console lettertype size | |
con_speed | 3 |
con_speed <speed> | Sets the speed of the opening/closing scroll action of the console window. |